Free Travian Graphic Pack
Travian Kerberus Modified Graphic Pack
Find a natural and civilized look for your Travian
Extraordinary change into your travian looks and feel.
So real and so life graphic pack with Italian touch
Travian Settler Graphic Pack
Find a more modern look for your Travian
Some people said, they looks like tribal skin,
I said, iron-age looks
 
Travian Trendy Graphic Pack
Find a trendy graphic pack for your Travian inside villlage view
They will change into some ambient and 3D looks
They still keep the original basic look with some 3D looks

Saturday, July 26, 2008

Travian - Alliances & End Game

Alliances

The game is heavily geared towards cooperative play. In fact the only likely way to win the game is through cooperation with an alliance. It's nearly impossible for single players to win, but an alliance can (see End Game). Resources can be traded between players, and towns can be reinforced with another player's troops. An in-game alliance feature is also available, providing the main catalyst for strategic play within Travian; players join and fight together for mutual benefit. Within an alliance, players can view attack and defense information for all alliance members, and also benefit from improved communication tools such as mass alliance-wide in-game messages. Because the maximum number of members in an alliance is 60, 'wings' tend to form as an alliance develops. Being a wing entails having multiple sub-alliances, often with similar names, acting as one alliance. Wings may not fight and destroy each other due to the friendly fire rules. Towards the end of a round, different alliances often join together, resulting in larger coalitions (meta alliances) - other diplomatic agreements include Non Aggression Pacts.

End Game

Each Travian server ends with the "end game" sequence. For normal servers it begins after about 300 days, and for speed (3x) servers[1] it begins after about 100 days. After this time has elapsed the Natars, a race controlled by the computer, are released. As the players on the server begin to build the world wonders that they have to capture from the dreaded Natars, they meet resistance. They will, every 5 levels, attack the villages with wonders until level 95 when they will attack every new level. The first alliance that builds their wonder of the world to level 100 wins the server, which stops and restarts.

References



Travian - The Game

The Game

The player starts as a leader of a small village with two people. The village has one building, which is the main building, and around the village lie 18 fields each providing one of the resources iron, crop, clay, or lumber. Troops can be produced once a player has built a barracks and a rally point. More troops are available after the player has built an academy where troops are researched. These troops can either be used to attack villages, often in order to steal or raid resources, or to defend against Teuton, Roman or Gaul troops attacking. Once the player has fulfilled certain criteria, they can found other villages or conquer those of an enemy with a tribal leader.

The aim of the game is to increase population and to control as many villages as possible. After a certain amount of time, further buildings and concepts are introduced, namely the introduction of the wonders of the world. The game ends when a player has finished constructing the world wonder to level 100 in a Natar village.

Each player when joining an alliance, groups of players, earns points for raiding (thieving), attacking, and defending. These points make up an appropriate rank system, but also promote the alliance one is in.

There are three tribes, the Romans, the Gauls, and the Teutons. Each has their own characteristics and an appropriate style of play: the Romans having a balanced set of attributes, the Gauls being largely defensive, and the Teutons geared towards a more aggressive style.

Villages

To have a second village, a palace or residence level 10 and 2000 cultural points (500 for 3x speed servers) are needed. To obtain a subsequent village, a progressively increasing number of culture points are needed. They are gained by nearly almost all buildings other than the World Wonder. The higher the building level is, the higher the culture points it produces each day. Culture points can be seen in palaces or residences. After a palace or residence reaches level 10, three Settlers or an Administrator (Senator/Chief/Chieftain) can be trained.

The 3 Settlers will travel to an empty spot on the map and settle a new village for the realm. Settlers need minimum resources of 750 of each type.

An Administrator has the ability to conquer another player's village as long as it is not a capital. By speaking to the village's people, the Administrator can lower the allegiance of another player's villagers. After attacking roughly five times with an Administrator, the village will fall to the attacker's realm. The village's loyalty will not be lowered during a raid.

with a palace/residence level 10 you can create a new village and to make the village compatable you have to send settlers over to you new village and then you can build make train and improve all the things that you already have. some top players have over 10 villages!!!