Alliances
The game is heavily geared towards cooperative play. In fact the only likely way to win the game is through cooperation with an alliance. It's nearly impossible for single players to win, but an alliance can (see End Game). Resources can be traded between players, and towns can be reinforced with another player's troops. An in-game alliance feature is also available, providing the main catalyst for strategic play within Travian; players join and fight together for mutual benefit. Within an alliance, players can view attack and defense information for all alliance members, and also benefit from improved communication tools such as mass alliance-wide in-game messages. Because the maximum number of members in an alliance is 60, 'wings' tend to form as an alliance develops. Being a wing entails having multiple sub-alliances, often with similar names, acting as one alliance. Wings may not fight and destroy each other due to the friendly fire rules. Towards the end of a round, different alliances often join together, resulting in larger coalitions (meta alliances) - other diplomatic agreements include Non Aggression Pacts.
End Game
Each Travian server ends with the "end game" sequence. For normal servers it begins after about 300 days, and for speed (3x) servers[1] it begins after about 100 days. After this time has elapsed the Natars, a race controlled by the computer, are released. As the players on the server begin to build the world wonders that they have to capture from the dreaded Natars, they meet resistance. They will, every 5 levels, attack the villages with wonders until level 95 when they will attack every new level. The first alliance that builds their wonder of the world to level 100 wins the server, which stops and restarts.
References
- ^ http://speed.travian.us/anmelden.php "Speed Server"